Here I show how to process audio in CHOPs to generate triggers that I further process into ordered and random patterns. I then use those impulse patterns to drive a Vellum grain simulation.
The audio used from Six Umbrellas, it’s a song named Downfall. It is used under Creative Commons, and can be downloaded here
0:00 Intro
03:32 Trigger CHOP overview
06:58 Stretching the audio for more trigger control
09:47 Count CHOP
11:46 Demonstration on grid array
14:25 Group by Expression
17:49 VopCHOP - Generating random values
21:10 Return to zero on continuous values
27:05 Making the CHOP set up procedural
35:15 Dopnet / Vellum Solver set up
37:57 Geo Wrangle for Cd and pscale
39:37 OpenCL issues with version 19
45:20 Coloring grains post sim
49:13 End
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