Hardware tessellation with DirectX 11 (Unigine "Heaven" benchmark)
Hardware tessellation technology in action. Captured from “Heaven“ DirectX 11 benchmark, which is based on Unigine 3D engine:
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8 months ago
00:00:31
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Unreal Engine 5.4 Nanite Dynamic Tesselation
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Hardware tessellation with DirectX 11 (Unigine "Heaven" benchmark)
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Unigine Heaven 2.0 Benchmark (DirectX 11 with hardware tessellation)
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