Sculpting Organic Forms in Blender 2.8 // The Practice 162
Blender 2.8! This week we try something new and explore the sculpting tools in the brand new Blender 2.8. There are a ton of features that make blender’s sclupting tools super useful, and I plan on incorporating it into my workflow more frequently. After we create a detailed and organic base mesh, we export an FBX and bring it into cinema 4d and add a few additional basic shapes then texture, light and render out an image. Next we bring that image into photoshop for some paint over and color correction.
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