Realtime Voxel Global Illumination (VXGI)

For support & donations - PayPal: @ Custom Engine written in c and OpenGL features: -Double-bounce Indirect Illumination based on 3d texture volumes quadralinear filtering (interpolation through the 4th dimension); -Cone-traced shadows, -Dynamic voxel reflections, -Cone-traced Ambient Occlusion; -Soft Shadows and double color-bleeding; All 3D assets are made by me. 2016 Igor Aherne’s Implementation, Newcastle University, MSc.
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