FluidNinja LIVE 1.8 - rivers, landscapes and underwater

SplineMesh-based simulated Rivers Landscape Components Underwater Caustics 1) 00:00 Intro 2) 00:26 Live 1.8 features, briefly: river geometry and materials, landscapes, underwater 3) 01:20 Usecase Level 17 QUICK RUN-THROUGH: large, medium and small scale rivers 4) 04:04 Tut: SplineMesh generator 5) 07:09 Tut: UV mapping types: Local UV - World UV 6) 07:44 Tut: Non-Interactive pattern generators (foam, caustics, tile) 7) 10:06 Tut: Interactive patterns (simulation ) 8) 11:13 Stage-1: Large River - surface, underwater PostProcess 9) 13:00 Stage-1: Riverbed - Landscape Component 10) 15:50 Stage-2: Medium River - with surface MeshParticles 11) 18:21 Stage-3: Small River - using inverted density 12) 19:45 Stage-3: Small River - adding extra details to the normal map 13) 21:05 Stage-4 A,B: Small River - fixed location particles VS pawn-attached particles 14) 23:08 Stage-5: Small River - Collision Masking, Local Sim 15) 27:32 Usecase Level 15-D, Snowy hills - Landscape Component 16) 30:41 Underwater PostProcess Volumes and Materials 17) 31:36 Outro FluidNinja LIVE Tutorials Playlist: Live 1.7 - 1.8 dedicated YOUTUBE playlist: Live 1.7 playable DEMO exe: Homepage: Twitter: FluidNinja LIVE Showcases Playlist For baking fluids, see NinjaTools: .
Back to Top