Explore new layout tools and see how these tools address common concerns in 2D game development workflows.
Rus Scammell (Product Manager, 2D, Unit...
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7 years ago 01:49:52 14
Unite Austin 2017 Keynote
7 years ago 01:40:13 60
Unite Austin 2017 - Writing High Performance C# Scripts
7 years ago 00:32:23 68
Unite Austin 2017 - 2D World Building in Unity
5 years ago 01:04:29 16
Unite Austin 2017 - Game Architecture with Scriptable Objects
7 years ago 01:07:18 1
Unite Austin 2017 - . Unity
7 years ago 00:28:36 21
Unite Austin 2017 - Massive Battle in the Spellsouls Universe
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Unite Austin 2017 - Disruptive Virtual Cinematography on a Budget
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Unite Austin 2017 - OctaneRender for Unity: Real-time Cinematic Raytracing
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Unite Austin 2017 - Using the New Asset Bundle Browser & Graph Tool
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Unite Austin 2017 Keynote - Neon Demo [2/7]
7 years ago 00:12:18 3
Unite Austin 2017 Keynote - Company Update [1/7]
7 years ago 00:11:57 1
Unite Austin 2017 Keynote - 2D Demo [3/7]
7 years ago 00:16:16 1
Unite Austin 2017 Keynote - Performance Demo ft. Nordeus [6/7]
7 years ago 01:06:22 29
Unite Austin 2017 - Behind the Scenes with Oats Studio’s ADAM: The Mirror
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Unite Austin 2017 Keynote - XR Demo [4/7]
7 years ago 01:03:12 2
Unite Austin 2017 - Cinemachine for Games and Interactive 2D, 1st/3rd Person, and Beyond
7 years ago 00:17:55 31
Интервью Нила Бломкампа и Криса Харви на Unite Austin 2017 / Unite Austin Live - Day 1 - ADAM: The Mirror with Neill Blomkamp and Chris Harvey, Oats Studios
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Unite Austin 2017 Keynote - The Unity Awards [7/7]