Synchronizing Player Ships - Part 1 Lesson 2

The Sky Arena Photon Tutorial series aims to teach you how to use the Photon Realtime networking engine in combination with Unity by creating a real world example game. This episode takes the concepts learned in the last video and demonstrates how they’re implemented in the Sky Arena demo. If you want to support this tutorial series, you can purchase the source code for this project in the Unity Asset Store #/content/17070 We also would love to get
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