Dynamic/Simulated Ponytail (Bone Chain) Tutorial - Unreal Engine 4

How to get a physically simulated ponytail to follow your character’s head? Watch. This is the setup if you want to use EXTRA skeletal meshes for your hair/clothes. Note that these still need bones in this setup. But atleast you don’t have to add these bones to your player character’s skeleton which is very nice if you want multiple accessories with different bone setups. I struggled for 3 days until I finally figured out how to get these bone chains to simulate AND follow your character around, hopefull
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