Demystifying Post-Production: UV Workflows – Starting with the Basics – Week 1
DPP: UV Workflows – Starting with the Basics – Week 1
Join us for an exciting series of live streams about UV and texturing workflows in Cinema 4D and ZBrush. In this series, we will guide you through the basics of UV editing and texture projections. Based on a series of useful projects, we are also going to go through the whole process of unwrapping characters, organic, and hard surface objects.
Demystifying Post-Production: UV Workflows – Starting with the Basics
Join us for an exciting live stream about UV unwrapping and texturing basics. You will learn when you need to unwrap UVs and when you can just use texture projections. Furthermore, we will demonstrate the basic unwrapping workflow in Cinema 4D.
00:00:00 Waiting Loop
00:02:32 Welcome
00:03:44 Housekeeping
00:06:47 Today’s Topic, UV Workflows
00:07:38 __ Noseman’s earlier UV content
00:09:51 Globe Remapping, the History
00:10:55 __ Problem, Distortion
00:11:53 _
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