GDC16 Flash Forward: Overwatch - The Elusive Goal: Play by Sound
Early in production we were given a clear, but challenging goal by our game director, “Play by Sound“. Overwatch is a competitive Player vs Player shooter and split second reactions make the difference between life and death. Having 12 players in a match, all with unique weapons and abilities made this an extremely challenging bar to hit. To do so we relied on a number of systems that effected all aspects of the Music, SFX and Dialog in Overwatch.
Come see the Overwatch Sound Team discuss the choices made o
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GDC16 Flash Forward: Low Complexity, High Fidelity - INSIDE Rendering
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GDC16 Flash Forward: Overwatch - The Elusive Goal: Play by Sound
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