Creation of frozen mountains. The final part.
In this part we will talk about how:
- convert vdb to geometry by using V-Ray Volume Grid
- customize cloud material
- make clouds more realistic
- make high-quality render volume scatter effects
- fight with volume scatter bugs by using ray threshold.
- render different lighting and atmosphere with clouds in FStorm
Video Content:
0:00 - Subtitle Information
0:05 - Tutorial theme
0:23 - Convert vbd to geometry
0:59 - Configure cloud mater
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