2D Unity Smoke Simulation

Here i created a 2D Smoke simulation in Unity using compute shaders. This simulations uses different interpolations as mentioned in the video. Unfortunately vorticy confinement doesnt work as intended. My Resources: Bicubic Interpolation: Book # Fluid Simulation for Computer Graphics S. 40 Monotic Catmull Rom: Book # Fluid Engine Development S. 195 Integrations: Forward Euler Midpoint Third-Order-Runge-Kutta Book # Fluid Simulation for Computer Graphics S. 241/242 Vorticity Confinement: Online # GPU Gems Chapter 39 Rigidbody Coupling: Paper # Fedkiw, R., J. Stam, and H.W. Jensen. 2001. “Visual Simulation of Smoke.“ In Proceedings of SIGGRAPH 2001 (Link at GPU Gems website) Links: Based on GPU Gems Article Additionals: Stable Flu
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