Firestorm Update #9: Conquest Evolved

DISCLAIMER: Gameplay footage is from an Alpha build, and it is not representative of the final build of the game. Welcome to the Totem Arts developer’s DevTalk #9 featuring footage from Firestorm! Several members of Totem Arts discuss where we’ve been, where we’re headed and where we are with Firestorm, our vision for a true Tiberian Sun FPS. Topics: 0:00 - Sizzler 1:15 - Introductions 2:05 - Battlefield Clone? 3:48 - What Went Wrong? 6:38 - Uplink Mode Overview 7:45 - Signal Uplink System 8:34 - Win Conditions 9:18 - Base Building Returns? 11:20 - Heavy Infantry Classes 12:49 - Development Hell... 14:32 - Setup for Unreal Engine 5 15:29 - Player Counts 16:52 - Secondary Objectives 18:45 - Revive Mechanic 20:00 - Building Infiltration 21:25 - Environmental Immersion 22:06 - New Assets 23:02 - Buildings 23:54 - Feeling of Tiberian Sun 24:43 - Infantry Fighting Vehicles 25:25 - Audio Showcase 28:04 - Final Thoughts
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