CppCon 2016: Jason Jurecka “Game engine using STD C++ 11“
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Presentation Slides, PDFs, Source Code and other presenter materials are available at:
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This session is going to give an account of the process and features used to create a game engine focusing on using std C 11 features and concurrency. We will go through the architecture of the engine design and the specifics of the C 11 features being used. We will also go through optimization choices and design mentalities that are being used to keep the code
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