DPP: Advanced Compositing with AOVs | Week 2
Demystifying Post-Production: Advanced Compositing with AOVs | Week 2
Let’s dive deeper into the world of 3D compositing with Master Trainer Lionel Vicidomini. Learn how to set up the Ambient Occlusion pass correctly, how to deal with the Shadow pass, and how to composite these passes using the advanced Raw and Filter AOVs. In this episode you will also learn how to add volume lighting to your render and make it look good inside After Effects!
00:00:00 Waiting Loop
00:01:42 Welcome
00:02:50 Housekeeping
00:05:20 Lionel’s Offer Vol.4
00:06:30 Today’s Topic
00:07:58 Producing AOV with Redshift 3D
00:08:45 __ Color Mangement
00:09:26 __ Render Settings, file preparation
00:10:36 __ Selecting AOVs as a minimal package
00:12:01 __ Adding Beauty and why
00:12:21 __ Using RAW, Filter, and lighting passes
00:16:40 __ Multi-Pass vs. Direct output options
00:18:16 __ Save, setting an output path, Folder
00:19:25 __ RS Render Settings, check
00:19:45 __ Redshift RenderView, Channels and Bucket
00:21:39 __ Launch the render
00:22:06 Q Convert to OCIO materials in ACES space
00:23:27 Q All in Raw, then ACES, on Post for RG
00:24:10 Q Beauty minus Volume light, missing Deep Pixel
00:24:46 Advanced Compositing with AOVs in Ae
00:25:55 __ New Project
00:26:04 __ Project Settings
00:27:41 __ Import Files
00:28:08 __ Interpreting JPG for ACES use
00:29:11 __ Contact Sheet
00:29:31 __ Main Comp, Assemble
00:29:49 __ Exploring all AOV results, Beauty first
00:30:45 __ AFX_Raw_Comp - Cheat Chart
00:31:12 __ Diffuse AOV Comp [1]
00:33:19 Q Raw and Filter in the mix
00:34:29 __ Diffuse AOV Comp [2], Math Order
00:36:02 __ Adding Diffuse, AOVs to the Assemble Comp
00:37:24 __ TransTotal AOVs
00:38:55 __ Reflection AOVs
00:40:43 __ Volume Lighting
00:40:52 __ Compare Assemble and Beauty. adjustment
00:42:40 Ambient Occlusion, Bonus Chapter
00:42:41 __ Tip, Sub comp and Assemble
00:44:55 __ Ambient Occlusion, it is a fake
00:47:01 __ AOV Ambient Occlusion vs. Custom, Material
00:49:12 __ RenderView, Settings, Progressive AO Pass
00:50:23 __ AO General Material setup, Distance
00:52:39 __ AO and the areas where it fails, AKA fake
00:53:37 __ Tip AO for specific areas, Store Color to AOV
00:56:43 __ Store Color to AOV, Rendering results
00:58:31 Q Basic Color management and sRGB, instead of...
01:01:19 Q Diffuse lighting-pass black
01:02:32 Q What is the advantage of this AOV Compositing
01:05:02 Q Difference of Diffuse Raw and Filter
01:06:33 __ Apply AO pass, view in RAW
01:08:23 __ AO Position matters in the pipeline
01:10:48 __ Color graded AO
01:11:51 Various Tips and the power of comping
01:11:52 __ Shadow pass compositing, matching practical
01:15:58 __ Diffuse Filter, Cryptomatte
01:20:07 __ Volume Lighting, Fractal Noise, Athmo
01:23:22 Q Separate Light in Raw or Filter
01:26:22 Q AOV workflow compatible with Photoshop
01:27:06 Q Motion Vector vs Motion Blur for comping
01:28:56 Q Missing the simple shadow pass
01:30:24 Q Z-depth pass, on the end of the compositing
01:31:43 Q Same workflow in Nuke or Fusion
01:32:47 Next episode...
01:33:08 Thank you and Bye