Padded Leather | Substance Designer for Fashion Designers
In this bonus chapter, we will discover how flexible Substance Designer is by creating an entirely new material using our already created leather from the previous video. This will offer us a great base to continue adding parameters which we can enable and disable dynamically, making it a great way to share customizable materials across an entire team.
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0:00 Intro
1:00 Creating the new height map pattern
7:44 Stitching pattern
13:37 Stitching mask
16:01 Custom parameters
31:21 Exporting texture maps
33:39 Exporting sbsar files
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#GameArt #substancedesigner #fashion
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