Tyflow extrude / Data channels / OSL Basic tutorial

Tutorial covering some basic workflows using the stack modifier to create a cool motion graphics effects. If you want to help me with the videos: In theory was a fast tutorial, but it ended quite long, let me know if you will like shorter tutorials. We will see how to use stack with reference, some data channels basics to do selections, also to save vertex color to drive with OSL some materials. Multiple new 3dsmax tools will be mixed, like normalize splines, spline influence, Flex modifier, and obviously the start of the show, the new TyExtrude modifier. To follow this tutorial 3dsmax 2018 will be the best, but everything shown could be redone with older max files tweaking a little the setup. You can download the ini file as well as the finish scene on effective tds: Join our forum!
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