Creating Decals in Unreal Engine 5

In this video, we go over how to setup a basic deferred decal inside of Unreal Engine 5. Quixel Megascans assets and textures were used for this example and you can find the same decals in the Quixel Bridge or on their website. Decals can be a useful way to manually control a lot more of the detail in your scene and break up instanced models or tiling textures. Hope you enjoy and let me know below if you have any questions or topics covered in future videos! Timestamps: 00:00 Intro 1:29 Creating the Decal Material 4:00 Adding Decal to the Scene 6:00 Disabling Decal from Effecting Mesh 7:15 Sort Priority 8:00 Using the Quixel Bridge 10:00 Bringing in a Megascans Decal from Quixel Bridge
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