3D Programming Tutorial in LibGDX Part 2: Models and Animations

In this second tutorial part on 3D programming in LibGDX, we examine converting a 3D model from FBX to work with LibGDX using the fbx-conv utliity. We then write the code to display it in 3D, as well as to play animations. This is part of an ongoing LibGDX tutorial series, available here: All of the code and assets used in this example are available here:
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