Brushify - Build a House in UE4. Relaxing 2 Hour Beginner Tutorial

Brushify is an asset library and toolset for UE4 that lets you create HUGE playable open worlds. Download Brushify here: Use #brushify on social media! Finished Artwork here: PC specifications: CPU - AMD Threadripper 1950x - US: ​ UK: ​ 64GB Ram - Ripjaws V - US: ​ UK: ​ 1080TI - US: ​ UK: Timestamps: 0:00 - Introduction 0:42 - Installing Brushify packs using Unreal Engine launcher 4:01 - Starting the Natural Roads pack example level 5:33 - Removing assets from the example level 7:40 - Brushify Product Catalog Overview 8:50 - Adding Foliage and Trees from the Brushify Forest Pack 13:49 - Using Alpha sculpting brushes on the landscape 15:26 - Brushify uses real world elevation data to generate the sculpting brushes 18:15 - Texturing the landscape using Brushify Landscape Automaterial 20:50 - Blocking out the scene with props 23:36 - Enabling the Modeling Tools Editor mode 24:09 - Modeling the wooden House using the Unreal modelling tools 32:14 - Creating a pond using Brushify water material 36:27 - More foliage painting 37:30 - Procedural foliage generation 49:16 - Road and Spline tool 57:34 - Cloud Shadows material overview 1:08:30 - Adding cinematic camera and establishing a composition 1:18:25 - Detailing with Megascans assets 1:38:15 - Final Artwork, subscribe if you like this free content! In this tutorial I walk through the entire Brushify workflow. In just 2 hours I create a little house in the forest. Follow me on Artstation: Support me on Patreon: @brushify #brushify #gamedev #ue4 #indiedev #3d #gameart #unreal #unrealengine #unrealengine4 Music ’We’re going home’ by Meydän (licensed under CC BY 4.0) © 2020 by Joe Garth All Rights Reserved DISCLAIMER: This video and description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission at no extra cost to you. This helps support the channel and allows me to continue to make videos like this. Thank you for the support!
Back to Top