(Unfortunately, the picture with stats is too dark here, so it looks like Rhetoric sucks some azure dick, for example - so use this one instead: ).
. continues the line of reasoning started in “Inheritance of Ideas“ video and proceeds to the structure of personality.
A great modern realization of a reasonable model for that is the stat/skill system in Dysco Elysium game. It is described here in some detail.
“Skills“ are parts of your personality (sub-networks inside yourself) with their own interests, which argue with other “skills“ and promote their own political ( = related to power) interests to you (where you are a protagonist’s consciousness = player).
Consciousness, as follows from that, is the ultimate arbiter, a “captain of the ship“ (where the ship is yourself, and the ever-arguing crew are those collectives of interests - isolated “stats“ and “traits“).
It is truly a great achievement th
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