Step by step guide to texture the face of your MetaHuman. Start by exporting out the MetaHuman face textures and preparing the mesh in Blender (or any other 3D software of your choice). Then, paint in your desired look onto the face mesh using Adobe Substance Painter. And, finally bring the updated textures back to Unreal Engine 5.
This is part THREE of the series “Create your MetaHuman“. In the upcoming days, we will post the next parts which includes customising Hair, Body Mocap and etc.
Shoutout to @realtimegraphx for his insightful course on customizing Metahumans that inspired us to learn more:
Timestamps:
00:00:00 Intro
00:01:12 Export textures from UE
00:03:14 Prepare mesh
00:04:31 Texturing
00:07:30 Exporting textures
00:11:32 Bake details onto Normal maps
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