An unofficial digital remastered version of the Deus Ex soundtrack, originally composed by Alexander Brandon and Michiel van den Bos. Remastered by bandithedoge.
Download:
WARNING: The track listing and YouTube video may contain Deus Ex spoilers!
00:00 - Alexander Brandon - Main Title
02:24 - Alexander Brandon - Training Room
04:30 - Alexander Brandon - Intro Sequence
06:51 - Alexander Brandon - Liberty Island
12:28 - Michiel van den Bos - UNATCO
18:26 - Alexander Brandon - Battery Park
23:18 - Alexander Brandon - NYC Streets
27:50 - Reeves Gabrels - NYC Bar
30:32 - Michiel van den Bos - Lebedev’s Airfield
34:50 - Alexander Brandon - Majestic 12 Labs
40:17 - Alexander Brandon - Enemy Within
45:24 - Alexander Brandon - Hong Kong Helipad
49:21 - Alexander Brandon - The Synapse
54:24 - Alexander Brandon - Desolation
57:18 - Reeves Gabrels - Hong Kong Club 1
59:47 - Reeves Gabrels - Hong Kong Club 2
1:01:17 - Alexander Brandon - VersaLife
1:05:32 - Alexander Brandon - Return To NYC
1:09:15 - Dan Gardopée - Naval Base & Graveyard
1:14:14 - Alexander Brandon - Paris Streets & Cathedral
1:20:31 - Reeves Gabrels - Paris Club 1
1:21:57 - Reeves Gabrels - Paris Club 2
1:24:17 - Michiel van den Bos - Chateau DuClare
1:29:38 - Dan Gardopée - Vandenberg
1:34:08 - Alexander Brandon - The Nothing
1:38:24 - Alexander Brandon - Ocean Lab Complex
1:42:14 - Alexander Brandon - Ocean Lab
1:46:44 - Alexander Brandon - Begin The End
1:50:31 - Bryan Rudge - Area 51
1:56:18 - Alexander Brandon - Ending 1
1:57:36 - Alexander Brandon - Ending 2
1:58:56 - Alexander Brandon - Ending 3
2:00:48 - Alexander Brandon - The Illuminati
2:03:28 - Alexander Brandon - Conspiravision
2:06:39 - Alexander Brandon - DX Club Mix
Samples from the original .umx files shipped with the GOTY release were extracted using OpenMPT then rearranged, mixed, and mastered in Studio One. A few minor arrangement and sample changes have been made to modernize it and correct some audio imperfections such as clicks and clipping.
Deus Ex is unique for being one of the first games to properly implement a simple (but extremely effective) dynamic music system. The way this is achieved is by splitting every major area theme into multiple “subtracks“ - ambient, conversation, combat, etc. - which are queued automatically depending on the player’s actions. This, however, poses a big problem for a project such as this one - the soundtrack is structured in a way that augments (pun not intended) the gameplay first, and my remaster tries to be like a regular album for listening to from start to finish. Therefore, I decided to include every single subtrack (even unused ones), meaning I had to come up with smooth transitions between them. This means that the subtrack ordering is inconsistent, however, as it was a conscious decision to order them based on how much they made sense musically as opposed to the order you may hear in-game.
This release includes some music unused in the game (#Unused_Music):
- UNATCO - conversation track extended intro
- Majestic 12 Labs - alternate ambient track (used as the conversation track in the PS2 port)
- Opponent Within - unused outro
- Naval Base & Graveyard - unused ambient track for the Lower East Side Cemetery level which is left silent; combined with Naval Base tracks since they come from the same file
- The Nothing - unused conversation track
- Area 51 - unused outro (most likely a leftover from before the final Moon level was cut)
This release has different credits from the official soundtrack release:
- Area 51 is composed by Bryan Rudge who, according to Alexander Brandon, asked not to be credited (source:
- NYC Bar, Hong Kong Club 1, Hong Kong Club 2, Paris Club 1, and Paris Club 2 were composed by Reeves Gabrels; they were not included in the official release
This is the first release on my new channel, “misadventures in ludomusicology“, focused purely on video game music. I made this decision to keep my main channel focused on original music and occasional music-related content. It just seemed fitting for my all-time favorite game to be the first remaster there (not to mention it’s the most complex and time-consuming so far!)
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