Modeling anime character head from scratch and optimizing topology [The best topology for 3D anime]
In this video I will show a topology scheme used in Arc System Works models for extreme facial animation.
Neste video vou mostrar um esquema de topologia usado nos modelos da Arc System Works para animação facial extrema.
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Video I used to make the head from scratch:
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Link of GG and DBZ FighterZ Arc System Work models:
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