Optimizing my Game so it Runs on a Potato

In 6 months I’ve taken my Godot game, Bloodthief, from 9 fps to 60 fps on this potato of a computer. Here are all the things I did to make that happen! ➤ WISHLIST BLOODTHIEF ON STEAM: ➤ JOIN THE DISCORD: This is a devlog for Bloodthief, the indie game I’m working on inspired by Quake, Hotline Miami, Ghostrunner, and ULTRAKILL. In this devlog I talk about Optimization! Leave a comment below if you have any feedback on the game or questions about my process! -------------------------------------------- Chapters 0:00 Intro 1:20 Occlusion Culling 3:03 Baked Lighting 4:27 Optimizing Enemies 7:17 Shader Compilation 13:40 Graphics APIs 17:22 Rapid Fire Optimization Tips 18:14 Ending & Results #devlog #gamedev #godot #indiegame #indiedev
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