Procedural Landmass Generation (E08: Threading)

Welcome to this series on procedural landmass generation. In this episode we integrate the mesh generator with the endless terrain system and implement threading. In the video ~16:50 I forget to add the code for the RequestMeshData method. The missing code can be found here: The full source code for this episode can be found here: If you’d like to support these videos, I have a Patreon page over here:
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