In this shader tutorial, I show how to generate random noise values and then use that noise to scramble the rooms of our Interior Mapping effect so that every room looks different. Next week we’re going to polish up our shader so that it actually looks like a building.
Here are the crazy constant values I used in the shader so you can copy and paste them:
127.1, 311.7, 74.7
269.5, 183.3, 246.1
113.5, 271.9, 124.6
Here’s last week’s video that shows the basics of Interior Mapping:
Here’s the playlist for the whole series:
Learn more!
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Theme Music
Peace in the Circuitry - Glitch Hop
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