Silverwing Tutorial: Procedural Worn Edges / Dust Using Dirt (AO) or Vertex Maps
I honestly thought this thing would be shorter. This is why I was speaking of a βQuick-Ish Tipβ at the beginning.
Hopefully some of you will still ...
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Silverwing Tutorial: Procedural Worn Edges / Dust Using Dirt (AO) or Vertex Maps
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