Euphonia: Reflecting on the Design of an AI-Powered VoiceControlled Narrative Game

Euphonia: Reflecting on the Design of an AI-Powered VoiceControlled Narrative Game Lynda Clark, Jung in Jung, Stuart Anderson, Paul Blackham, Divij Sood CHI PLAY ’20: The Annual Symposium on Computer-Human Interaction in Play Abstract This paper reflects on the design process for a work-in-progress AI-powered voice-controlled narrative game created by Innovation for Games and Media Enterprise (InGAME). This paper describes the steps which led to the final design decisions, and how the background research, research questions and initial prototyping may be traced through to the work-in-progress game. The design process is then reviewed for its suitability as a practicebased research and development workflow, before finally suggesting next steps the project will take. DOI:: WEB:: Remote Presentations for the The Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2020)
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