Enemies are now capable of targeting other enemies.
Coming in the future, together with the next update.
Note to modders:
All ’target’ fields will disappear from individual enemy scripts.
From now on, EnemyIdentifier will have a universal ’target’ field of type EnemyTarget,
which can be constructed as such:
- ();
- new EnemyTarget(otherEnemyGameObject)
- new EnemyTarget(arbitraryGameObject)
0:00 - 0-2 Swordsmachine
0:15 - Enemy Targets
0:47 - Demo
ULTRAKILL -
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