FurryBall 4.7 GPU render - GTC 2014 - Speech and live demo
FurryBall 4.7 - Speech and Live demo on Notebook - NVIDIA GTC 2014
By AAA Studio CEO - Jan Tománek
This session describes our three-month experience adding GPU ray tracing acceleration to our FurryBall GPU rasterized rendering engine by incorporating NVIDIA OptiX. We’ll review the advantages of rasterizing techniques for hair, displacement and antialiasing vs the benefits of ray tracing for indirect, reflection and refraction--and how to combine the best of both. We’ll show comparisons of rasterized-o
39 views
0
0
2 years ago 00:19:21 13
📕📙 Mini Medieval Manuscripts (Part 1) - DIY Basic Book Making / Bookbinding - with FREE printables!
2 years ago 00:18:57 1
DIY Easter Bunny Gnome with Bunny Slippers and Pajamas/no sew gnome
9 years ago 01:05:12 1.1K
Super Star Wars
11 years ago 00:24:50 39
FurryBall 4.7 GPU render - GTC 2014 - Speech and live demo