FurryBall 4.7 GPU render - GTC 2014 - Speech and live demo

FurryBall 4.7 - Speech and Live demo on Notebook - NVIDIA GTC 2014 By AAA Studio CEO - Jan Tománek This session describes our three-month experience adding GPU ray tracing acceleration to our FurryBall GPU rasterized rendering engine by incorporating NVIDIA OptiX. We’ll review the advantages of rasterizing techniques for hair, displacement and antialiasing vs the benefits of ray tracing for indirect, reflection and refraction--and how to combine the best of both. We’ll show comparisons of rasterized-o
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