First peek at the Road Builder Mod, coming to Cities: Skylines II
You will finally be able to make roads, *in real time*, using a Street-mix style interface. Going in public alpha mid-august, in collaboration with Trejak and BadPeanut
* Edit anything: The mod will allow you to edit and create new networks; including roads, highways, gravel roads, pedestrian roads, track networks, and pedestrian paths.
* Roads are included in your save-game: no need to worry about external files, roads are loaded from your save-game to guarantee that they won’t break in the future. Share your save-game with anyone and they will be able to load it normally without having to import all your custom networks.
* Real-time generation: networks are generated when you load into your save-game and are not saved as prefabs. Allowing for updates to the mod to improve/fix any issues with the networks without you having to go over each road manually.
* Share your custom roads: while roads are included in your save-game, they are also saved as files that you can share online so others can use them too.
* Custom networks support: road builder is made with future asset editor networks in mind. This means that once creators will be able to create new networks for C:S II, they will also be able to create “lanes“ to be used in Road Builder, giving you access to infinite customisation options by mixing and matching lanes from the workshop.
➤ Discord:
#citiesskylines #citiesskylines2 #roads #traffic
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