Galactictic Showdown | Devlog 5 | Animated enemies, new asteroids and game progression
A prototype of an arcade retro game for fun and relaxation.
I don’t understand why, but the game is often compared to the legendary #Asteroids (1979). Although personally, I only see the presence of asteroids and a triangular protagonist in common. It seems to me that this is the same as, for example, saying that #Minecraft is worse than the old #Tetris because there is no glass and square blocks in a row are not destroyed.
Nevertheless, I continue to improve the asteroids in my game. Interactivity may come later. And now more interesting obstacle sprites. Imho it turned out cool.
Then I added simple animations to the enemy ships. So that the whole game scene looked more alive.
And finally, game progression. Now, as you complete each level, access to the next one will open. And when you re-complete an already opened level, a new task will be given. For example, complete the entire level, shooting no more than 12 times. I think this will be an interesting challenge to increase replayability.
You can check out the game at the links
GameJolt
Please share your opinion about the game.
#gamedev #indiegamedev #indiegame #arcade #retro #80s #sci-fi #galaxy #space #retrogame
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Galactictic Showdown | Devlog 5 | Animated enemies, new asteroids and game progression