2Tailed FNF Mod: Pre-christmas present!! #fnf #christmas #present

Ho Ho Ho!!! Today, I will be your Santa Claus! I brought you a gift!! Today we will show you a special prize for your waiting... - Week 1- 2TAILED MIX (Dad Battle showcase) song by: hant147 charted by: Fimbulveter art by: 2Tailed KostyaGame the fox Daddy Dearest Mobian concept by: Niko_Arts The mod will have songs from the original Friday Night Funkin game with new mixes!! AND EVEN MORE!!! ---- Merry Christmas and Happy New Year everybody!!! ~~~don’t read this, YouTube algorithm bruh~~~ Friday Night Funkin’ is an open-source rhythm game first released as a demo in 2020 for a game jam. The game is developed by a small group called The Funkin’ Crew Inc., with the four founding members being the Newgrounds users Cameron “ninjamuffin99“ Taylor, David “PhantomArcade“ Brown, Isaac “Kawai Sprite“ Garcia, and evilsk8r. The game shares some gameplay features with Dance Dance Revolution and PaRappa the Rapper and borrows aesthetic influences from Flash games. The game has been credited with driving users back to Newgrounds, a site whose popularity peaked in the early 2000s. The game mainly revolves around the player character, Boyfriend, who must defeat a variety of characters in singing and rapping contests in order to continue dating his love interest, Girlfriend. Gameplay revolves around hitting notes with timed inputs while avoiding running out of health for the duration of the song. The game was initially created for the Ludum Dare 47 game jam on October 5, 2020. An expanded demo was released on November 1, 2020, with updates being released in the following months. A full version backed on Kickstarter titled Friday Night Funkin’: The Full Ass Game is in development. Friday Night Funkin’ is a rhythm game in which the player controls a character called Boyfriend, who must defeat a series of opponents in order to continue dating his significant other, Girlfriend. The player must pass multiple levels, referred to as “weeks“ in-game, containing three songs each. Each week, the player faces a different opponent, though some deviate in structure from this via the inclusion of multiple opponents. During gameplay, the opponent will sing a pattern of notes (represented as arrows) which the player must then mirror by using the arrow keys or the W, A, S, and D keys. Some songs introduce more complicated patterns, with the player’s pattern sometimes varying from the opponent’s or both singers engaging in a duet. For each week, the player has the option to select one of three difficulties: Easy, Normal, or Hard. As the difficulty increases, the speed of incoming arrows increases, and the patterns of arrows become more complex. The player’s high score for each week on each difficulty is tracked and shown in the top corner of the week selection screen. The game contains two different modes of play: a story campaign in which songs are played linearly and a “free play“ mode which allows for free selection of any of the game’s music tracks.
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