In this week’s Unreal Engine Material Editor Tutorial, we create foam on the surface of our water shader. The motion of the foam is created with Unreal’s built-in Motion_4WayChaos Material Function and we apply the foam along the edges of our water using a depth mask.
Textures used in this video:
(To download these assets, please right-click on the link and choose “save link as...“, then select a location for the file. If Chrome tells you it can’s download the file securely, click the up arrow icon and select “Keep“)
If you haven’t already seen them, be sure to watch the other videos in this series:
------------------------------
Other videos on this topic:
18 views
258
77
1 year ago 00:08:05 38
Water Foam tutorial
11 years ago 00:05:01 25
Foam Fountian + Water Speakers
6 years ago 00:10:07 19
Exhausts throwing WATER, FLAMES and FOAM ! ( Epic )
4 years ago 00:20:35 18
Water Foam - UE4 Materials 101 - Episode 28
7 years ago 00:37:37 17
Maya 2017 Bifrost Rendering Water and Foam Tutorial
3 years ago 00:08:54 33
Blender to C4D - Simulating Water, Rendering White Water & Foam in Octane [Part 2] | VFXHUT