Looking in-depth at Platinum’s magnum opus, Bayonetta, and how its enemy design played a huge part in making its combat so exciting.
Follow me on twitter if you’re into that sort of thing:
Support Turbo Button on Patreon:
Extra Notes:
In Bayonetta 2, if you’ve launched an enemy from behind you cannot re-launch them (if they begin to fall) unless using Umbran Climax, instead you can keep enemies stalled in the air by repeatedly switching
52 views
1278
358
5 months ago 00:52:25 1
I made 2 Ai’s play chess but they just fell in love
7 months ago 00:33:26 1
I made 1 guy fight ALL of Twitch Chat in TABS
9 months ago 00:02:22 1
Top 5 - Sexiest game outfits
10 months ago 00:03:19 1
Crazy music combos in Bayonetta 3
11 months ago 00:03:34 1
Bayonetta 3 Combo Video - [Stand Up!]
1 year ago 00:05:21 1
Friston 3 English Voice! ALL Voicelines (Max Trust) | Arknights
2 years ago 00:28:29 1
Skyrim Speedrun, but I randomized all the doors
2 years ago 00:03:41 26
【COMBO MAD】 Bayonetta 3 - à la mode
2 years ago 00:01:33 1
Try Playing Bayonetta 3 Like This...
2 years ago 00:07:32 4
Song That Plays When You Fight Your Enemies (But You’re Super Edgy)
3 years ago 00:03:52 1
Bayonetta 3 Gameplay Trailer | Nintendo Direct September 2021