Bayonetta’s Enemy Design - Dancing with Danger

Looking in-depth at Platinum’s magnum opus, Bayonetta, and how its enemy design played a huge part in making its combat so exciting. Follow me on twitter if you’re into that sort of thing: Support Turbo Button on Patreon: Extra Notes: In Bayonetta 2, if you’ve launched an enemy from behind you cannot re-launch them (if they begin to fall) unless using Umbran Climax, instead you can keep enemies stalled in the air by repeatedly switching
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