Unity3d Procedural Mesh Visualizations - Generate procedural meshes with audio spectrum data samples
Unity3d Spectrum Data can be very useful when wanting to create visualizations. In this video I create a procedural mesh visualization by using our deformation shader material properties to map to spectrum data by calling the GetSpectrumData method from the Unity3d Audio Source component.
I also provide you with a full working Unity3d example and audio files for you to test with, in addition, this project also includes a generic singleton class which I use for my production game projects.
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