Robin Taillandier & Jon Valdes - Every Strand Counts: Physics and Rendering Behind Frostbite’s Hair

Strand-based hair can produce amazing results, but using it in real time for games has been a technical challenge for years. This session covers the advances realized by the Frostbite team on the subject and explains improvements in rendering and simulation. From a rendering standpoint, we will present a new rendering pipeline specifically designed for strand hair rendering, and the substantial improvements in visual quality this new system gives to a shipping game. From a simulation standpoint, we will giv
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