Michał Olejnik - Raytraced Shadows in Call of Duty: Modern Warfare
The story behind how (almost) pixel perfect shadows were introduced into Modern Warfare to make it even more realistic. Come to learn how RTX can be integrated into a modern, forward engine with minimal to no content changes, how to approach ray tracing of local area lights, and how to clean up all this noise in performant way.
Speaker’s bio:
Michal Olejnik is a rendering engineer at Infinity Ward Poland, where he works on graphics R&D. Notably, he is responsible for implementation of raytraced shadows i
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Michał Olejnik - Raytraced Shadows in Call of Duty: Modern Warfare