ART258: Part 5 -- Creating high-resolution Normal maps in zBrush for Maya
In this tutorial we’ll cover how to export your base mesh from Maya, how to import it into zBrush, how to navigate and sculpt in zBrush, how to cre...
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ART258: Part 4 -- Unwrapping UV’s in Maya 2018
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ART258: Part 5 -- Creating high-resolution Normal maps in zBrush for Maya
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