MetaHuman Body Swap | Change Body Tutorial | Hybrid Metahuman
Video Descriptions :
In this tutorial we are going to take a Metahuman and swap it’s regular body for something a LOT more exciting and visually appealing. Lets go create a Hybrid MetaHuman! We will be using Epic Games Unreal Engine, Quixel MetaHumans and ’s a lot of jumping around but when it comes right down to it, it’s a really simple and straight forward technique!
I’ve cobbled this technique together from bits of information from different Unreal Engine Artist from all over the world, quite literally. I’ve either learned from their tutorials online or I have had “one on one“ online screen sharing sessions with them, isn’t the internet amazing?! I’ve taken the information and stuck them in a big digital mixing bowl and came up with this. I hope you enjoy this tut and use it in your next project!
** 9:52 Notes Regarding FBX Export and Bones **
As per Feeding_Wolves: “...and when I export from blender, I usually make sure to uncheck “add leaf bones.“ “
Now, that is a habit I learned from Wilson J. Tang, Matthew Bramante, Brien Hindman and Peter Gagnon when we started body swapping earlier in the year when we were all working on projects. We did it “just to be safe“, I haven’t been doing it in this Hybrid MetaHumans technique. I haven’t seen any drawbacks recently but since Gabriella (aka Feeding_Wolves) brought it up, I suppose you can’t be too safe. If you’ve seen a difference please comment in the comment section.
I’d like to throw some Shout Outs to:
JSFILMS:
Fractured Fantasy:
Feeding_Wolves:
Please Like and want to change my URL and I need 100 subscribers! Let’s get it done.
Chapters:
0:00 - Intro
0:34 - The Breakdown
1:26 - Tutorial Start: Create a project in Unreal Engine
2:28 - Open Quixel Bridge: Export a MetaHuman
3:00 - Back in Unreal to edit Metahuman Body
3:57 - LOD: Edit Level Of Detail to prevent hair from disappearing
4:51 - Delete MetaHuman Body
5:12 - How to pick Body Swap with the proper rig
5:48 - To the Marketplace to select a character
6:05 - Select “New Character“
6:22 - Back in Unreal to export “New Character“
7:02 - Export “New Character“ from Unreal Engine to Blender
7:43 - In Blender to edit New Character... “OFF WITH THEIR HEADS!“
9:59 - Back in Unreal Engine to import “Headless Character“
11:03 - Add Material to “Headless Character“ from “New Character“
11:33 - Introduce Metahuman head to “Headless Character“
12:29 - Attach Metahuman Head to Headless Character to create a Hybrid Metahuman
13:05 - The New Hybrid MetaHuman
13:28 - Start Retarget Section - Retarget Rig
14:38 - Go to marketplace to get mocap pack
14:57 - Retarget Animation to Hybrid Metahuman Skeleton
15:54 - Apply Animation and Play!
17:28 - Retarget another animation
18:27 - Play new animation
18:50 - Shout Outs, Special Thanks and Ending
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