uDraper Cinematic sample workflow from Marvelous Designer to Unreal Engine

This is the first tutorial diving into uDraper Cinematic, our latest tool designed to tackle self-collisions and handle multiple layers for complex clothing designs. Free trial is available at * Binding tutorial: * Geometry Cache tutorial: Timecodes: 0:00 - Introduction 0:22 - Quick Run-through 2:33 - Complex garment sample 3:19 - Avatar Preparation 4:52 - Refitting clothes 5:25 - Preparing materials 6:39 - Preparing topstitches 6:58 - Preparing UV maps 7:51 - Particle distance 8:46 - Importing to UE 10:17 - Quick Materials settings 11:46 - Not Real-time 12:09 - Recording simulation 13:42 - Testing with several garments 17:32 - Fine tuning 23:35 - Cinematic simulation settings 25:26 - Final cut
Back to Top