OpenGL 3D Game Tutorial 41: Antialiasing and Anisotropic Filtering
LWJGL tutorial series on how to create a 3D Java game with OpenGL!
Improving the visual quality of the game with antialiasing and anisotropic texture filtering.
For the antialiasing part use:
new PixelFormat().withSamples(8).withDepthBits(24)
Leaving out the depth bits parts seems to cause problems on some systems
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Upcoming tutorials:
- 3D Colour picking
- Pixel Buffer Objects
- Post processing
- Geometry shader
Future Tutorial Series:
- Multiplayer
- Advanced Game Dev Concepts
- OpenGL Optimizing Techniques
Previous tutorial topics:
- Display
- VAOs and VBOs - Rendering a quad
- Rendering using glDrawElements
- Shader introduction
- Coloring using shaders
- Texturing
- Matrices, moving and rotating
- Loading 3D OBJ models
- Lighting I
- Lighting II
- Optimizations
- Transparency
- Fog
- Multitexturing
- Player Moveme