LWJGL tutorial series on how to create a 3D Java game with OpenGL!
Procedural terrain generation this week!
Original text tutorial:
Download the code:
Support the series on Patreon:
Upcoming tutorials:
- Shadows
- Post processing
- Geometry shader
Future Tutorial Series:
- Game Audio
- Multiplayer
- Advanced Game Dev Concepts
- OpenGL Optimizing Techniques
Previous tutorial topics:
- Display
- VAOs and VBOs - Rendering a quad
- Rendering using glDrawElements
- Shader introduction
- Coloring using shaders
- Texturing
- Matrices, moving and rotating
- Loading 3D OBJ models
- Lighting I
- Lighting II
- Optimizations
- Transparency
- Fog
- Multitexturing
- Player Movement
- 3rd Person Camera
- Mipmapping
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