SideFX Houdini Tutorial - UVing Millions of Polygons in 5min !!
In this tutorial I’m showing how to make a setup that will allow you to make UVmap and layout them in 5min max thanks to Houdini power.
In detail we see here :
- How to transfer random color to a geometry.
- Partition the colored mesh into groups corresponding at one tile.
- Converting the group into a name attribute.
- Create a loop into every tile to Unwrap and layout UVs
- Use Attribute Vop and basic Math to limit the number of tiles in a rows.
EDIT : The connection of “bound_maxU“ at 12:25 was a stupid mistake ! should plug instead “maxU“. I fixed that and forgot to show it into the edit.
Perfect for a generalist workflow, would need more tweaks to be mainline friendly. ;)
I made a more complete setup / tool based on this technic that you can find on my gumroad :
Compatible with Maya/3dsmax using Houdini Engine.
You can follow me on :
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