Beyond Gamification: Embodied Cognition for VR Games
In this 2019 GDC session, designer and researcher Claudio Pedica presents the design process behind hand and weapon interaction for dungeon crawler ‘In Death’—showing how to design VR games for kinesthetic engagement.
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1 year ago 00:22:26 1
Gamification, Sys. Thinking & the Power of Observability • Jessica Kerr & Jessica Cregg • GOTO 2023
3 years ago 00:39:16 1
Beyond Gamification: Embodied Cognition for VR Games