Project Files :
In this tutorial, I am going to implement a bladerunner/cyberpunk style flying car in unreal engine. We can use this car to fly around the game world. In the first episode, I will implement the car using pawn class as the parent class and add the car mesh and work on movement and turning inputs to support flying around the world. The car model will be inspired from Kโs Blade Runner Spinner.
I will be using this model as the car :
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