Framerate Isn’t Good Enough: Latency Pipeline, “Input Lag,“ Reflex, & Engineering Interview

Sponsor: ID Cooling Frozn A620 Tower Cooler on Amazon This engineering interview & discussion follows-up our previous industry interviews with people like Tom Petersen of Intel and Bill Alverson of AMD, but now featuring Guillermo Siman of NVIDIA, who joins to discuss the engineering aspects of latency. We’ve recently been talking about an increase in our focus in testing on latency, adding to our existing FPS benchmarks, and this discussion is to help provide an educational backdrop on what truly comprises end-to-end system latency. We’ll focus on the latency pipeline, educational topics such as how the game engine handles and processes input, peripheral latency, and system-level latency (such as from the render queue). These topics also cover various types of bottlenecks. GamersNexus pays for all of its own travel for on-location coverage. Learn more in our ethics statements and policies here: Help fund our travel coverage and unique behind-the-scenes discussions! The best way to support our work is through our store: -- grab a Modmat for PC building, a toolkit, a coaster pack, and more! Find n0thing’s channel here (and check back to see our testing with him): @n0thing/videos Find another engineering interview here, featuring Tom Petersen of Intel: Find our engineering interview playlist here: The best way to support our work is through our store: Like our content? Please consider becoming our Patron to support us: TIMESTAMPS 00:00 - Latency Testing & Engineering Interview 02:40 - Latency Pipeline Canonical View 08:55 - Common Misconceptions 11:32 - Types of “Lag“ & Bottlenecks Explained 14:50 - Game Engine Input Sampling 20:39 - Impact of GPU Bottlenecks & Reflex 26:07 - Summarizing ** Please like, comment, and subscribe for more! ** Links to Amazon and Newegg are typically monetized on our channel (affiliate links) and may return a commission of sales to us from the retailer. This is unrelated to the product manufacturer. Any advertisements or sponsorships are disclosed within the video (“this video is brought to you by“) and above the fold in the description. We do not ever produce paid content or “sponsored content“ (meaning that the content is our idea and is not funded externally aside from whatever ad placement is in the beginning) and we do not ever charge manufacturers for coverage. Follow us in these locations for more gaming and hardware updates: t: f: w: Host: Steve Burke Guest: Guillermo Siman Camera, Editing: Vitalii Makhnovets, Mike Gaglione
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