BMS Lost City Level - Nanite & Lumen - Unreal Engine 5
The Bigmediumsmall The Lost City Collection. Assets are incredibly realistic and easy to use and we are launching a big update for that collection very soon.
I’ve always wanted to try Unreal Engine for my ideas, maybe to do some short cinematics and fortunately UE5 early access was released. It was the turning point for me. I dived deep and I’m blown away by the creative freedom which the engine gives. Of course, there are things that don’t work well with UE5 yet like foliage, vertex paint, water, but Lumen and Nanite are phenomenal.
Creating giant cities or endless landscapes is not limited anymore by your video memory or polygon count as it was with conventional 3d software. And having real-time Global Illumination (even though part of it is fake) in the scene makes life so much easier :) New poly and mesh editing tools inside the engine are also very cool.
The entire scene was created only with Lost City Collection and Megascans rocks.
Go and grab it at
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