This is the last shot to prep for rendering! We again reuse our nodes from last shot (copy/paste) and adjust what we need to. We will look at refraction limit and some render tricks that I use, we’ll render our bubbles, make final tweaks to our ground shader and it’s a wrap!
Complete tutorial videos and project scene files here:
TIME STAMP LIST
00:05 - copy/paste from SH050 to final shot
09:24 - rendering our fluid in the glass (refraction limit, render trick)
17:08 - adding and adjusting lights
24:41 - samples and tips for improving render results
28:00 - rendering particles/bubbles
35:59 - wrap up (render out sequence)
37:21 - tweaking look of ground shader